Low Poly Normal Map
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Low Poly Normal Map
My ugly final result ! Here is the low poly model: Now then we donβt need to explode our objects for baking normal maps.
The original.exr file was (67.1 mb). (i removed so many vertices and edges for make it quite low looking) if you take a better look you will notice that so many details has been removed, i assume the issue with normal map is because of too much reduction of the detail?!) Delete existing uvmap if any and create a new uvmap.
Rename the mesh as lowpoly.
(i removed so many vertices and edges for make it quite low looking) if you take a better look you will notice that so many details has been removed, i assume the issue with normal map is because of too much reduction of the detail?!) (i removed so many vertices and edges for make it quite low looking) if you take a better look you will notice that so many details has been removed, i assume the issue with normal map is because of too much reduction of the detail?!) Rename this new mesh to highpoly. Add a material and add a image texture node and add image there for normal map.
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